Path Filters Print

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Path Network Filters

Boasting up to 4Tbps of attack capacity across multiple advanced attack methods is what we do!

Through Path Networks we offer a number of Filters to allow for targeted Network protection.

 

What does this mean ?

If for example you use your server for FiveM, We can isolate allowed traffic to be specifically genuine FiveM traffic - Boosting your protection. We can also port punch and apply network rules at network level to allow only the traffic types and ports that you use for your project or service.

 

How do I apply Path Filters ?

Raise a support ticket via our Billing Panel or Discord and our team can apply any filters required. This can take up to 24 hours to be completed

 

What Filters can I have applied ?

We currently offer filters for the following games / protocols -

  • Arma 3

    - HL2/Source:
    - Half-Life 2
    - Team Fortress 2

    - HLDS/GoldSrc:
    - Half-Life 1
    - Counter-Strike
    - Ricochet

    - L4D2/CS:GO:
    - Counter-Strike: Global Offensive
    - Left 4 Dead 2
    - Left 4 Dead
    - Portal 2
    - Portal 1

    - SA-MP server queries: Grand Theft Auto San Andreas Multiplayer
    - RakSAMP - Grand Theft San Andreas Multiplayer

    - FiveM - FiveM

    - Source Engine Queries
    - Counter-Strike 1.6
    - Team Fortress 2
    - Left 4 Dead 2
    - Counter-Strike: Global Offensive
    - Rag Doll Kung Fu
    - The Ship
    - Garry's Mod
    - Nuclear Dawn
    - Dino D-Day
    - Arma 3
    - Call of Duty: Modern Warfare
    - Starbound
    - Space Engineers
    - 7 Days to Die
    - Rust
    - Quake Live
    - ARK: Survival Evolved
    - All Half-Life 1 or Half-Life 2 games

    - RakNet:
    - Rust
    - Garry's Mod
    - Minecraft Bedrock Edition (Geyser)
    - Minecraft Java Edition: Minecraft Java Edition

 

A2S Caching can be enabled upon request!

 

Any questions in relation to filters / Path Networks should be directed to a support ticket via Billing.

 

Thank You!

 


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